With
the release of the new, and larger, line of
Starline 2500 Miniatures around a month or
so away, I started rummaging through my
spare parts box to see what I could use in
the Starline 2400 line for fleshing out my
gaming miniature collection. I wanted to
avoid creating a "Frankenship", so I sought
something that was plausible and used
already existing components that would be
found in a Star Fleet Shipyard. Again,
turning to the Starship Schematic
Database and John Payne Models provided
much inspiration, and I set out to make my
own version of a Federation Rescue/Hospital
Cruiser - USS Hope. I used these two
drawings for basing my gaming miniature in
1:3788 scale, with some minor changes. This
is definitely a unique and distinctive
subject for modeling to expand your gaming
miniature fleet.
For my
version, I set out to use the primary hull
from the Dreadnought Cruiser and decided to
keep the center warp nacelle in the same
position. In the images opposite, the center
warp nacelle's Bussard Collector is blocked
by the primary hull and is subjected to
exhaust from the impulse engines - kind of a
violation of the "Rule" so to speak. To get
past this, I retained the Dreadnought's
high-mounted engine already in a clear
line-of-sight. The same held true for the
low slung remaining warp nacelles - which
are mostly blocked by the secondary hull. I
settled on a mid-hull mounting for the
pylons to raise the nacelles just high
enough to have a clear line-of-sight between
them. I didn't chop the length of the pylons
either, settling on a wide-splayed stance
that creates a broader impression of size. I
didn't think a Rescue/Hospital Ship needed
to be as tactically warp dynamic as other
combat vessels, requiring the warp nacelles
tucked in closer to the hull. Positioning
them out further away from the secondary
hull creates a little sense of drama and
impression of safety concern(s) being
addressed.
I
had some leftover Fleet Tug parts too, so
using this concept I could put the Cargo
Containers and the Skid to good use.
However, instead of modeling a hard
connection between the neck and the
secondary hull like drawn, I used the Skid
Plate. I envisioned this Rescue/Hospital
Cruiser being capable of saucer separation
and independent operation as a lifeboat with
its own warp nacelle - the use of the Skid
implying this function. In this event, the
secondary hull would also be capable of
independent operation with its own set of
warp nacelles, Command Suite/Deflector Dish
and Impulse Engines. And, finally, I
retained the connector parts for the second
Cargo Container so that I could model an
additional Medical Container trained to USS
Hope to further expand its rescue and
medical capabilities in response to a major
disaster on a Federation world or military
action with hundreds of casualties. All of
these ship components would have been
readily available in Federation shipyards
for mating.
The kitbash
work goes quickly using the plastic Zocchi
miniatures. Clean up is pretty easy with a
Flex-File to better preserve the round
profiles and Squadron Green Putty for
filling the shallow ejector pin marks. I did
have to slightly enlarge the locating slot
on the Fleet Tug's Skid Plate to accommodate
the Dreadnought Neck/Saucer combination, as
well as sanding and changing the angle of
how the neck would attach to the Medical
Container. I built an expedient alignment
jig on my workbench so that I could employ
60-second epoxy in joining the Saucer/Neck
to the Cargo Container permanently. I used
the same expedient jig idea to super glue
the warp nacelles to the mid-hull position
on the Cargo Container, using a tube cutter
as my holder. Simply taping the warp nacelle
to it with a strip of Tamiya Masking Tape,
and then just dialing in the height I wanted
to attach it with the turn screw was so easy
it made me chuckle a little bit. Since I
wanted a little convertibility with this
miniature, I didn't glue the Impulse Engine
bulkhead to the Cargo Containers - allowing
me to insert the connector and second
Container whenever I wanted to display the
ship in an expanded-mission configuration. I
wish I would have thought about that before
I permanently mated the Cargo Container and
Saucer - if I could have worked out the
balance properly, it would have made a cool
miniature to show the emergency saucer
separation mode as well.
I left this
rendition of USS Hope with some weaponry for
defense. I just don't buy the Klingons,
Romulans and Kzinti adhering to the Terran
Geneva Convention, let alone the rest of the
baddies out there in the Galaxy. Plus, how
is she going to defend herself from all the
darned Monsters, Planet Killers and
Juggernauts out there lurking in the dark
reaches of space? I didn't add any
additional weapons hard points, and nothing
on the Medical Hull, however, as that would
sway the ship towards a combatant. I could
see a player being tempted to separate the
ship into two fighting components a la Star
Trek: The Next Generation's Enterprise-D,
and I wanted to avoid that. I imagine the
situation desperate enough to separate the
components of the ship would compel the
player commanding the Medical Hull to raise
shields and then jump to maximum warp to
escape the quadrant with injured personnel.
Joined, I see the Rescue/Hospital Cruiser
employing a lot of that warp power that
would be otherwise dedicated to weaponry and
maneuver, to seriously boosted shielding
instead, making it a tough target to
overwhelm. In a non-combat situation, the
large amount of available warp power could
be employed for transporter
use in mass evacuation.
The
completed miniature is larger than the
Federation Dreadnought, to a degree where it
looks more at home with a Battleship or
Carrier - which is not a bad thing. It'll
give you inspiration to build escorts for
it, a Starbase for it to dock with, etc... I
created 23 waterslide decals for this
miniature, combined with 43 markings from Starfighter Decals sheets -
the most I've put on a gaming mini to date.
As with my Command
Cruiser USS Hood, this
isn't a official ADB gaming miniature design
that I know of. It started out as a way to
put a handful of spare parts into use, and
then coupled with some fine artwork examples
done by fans before me, it found a life of
it's own.
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